ShutTown
Bachelor 3rd year project
Jan-Jun 2022
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Supinfogame RUBIKA
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Valenciennes, FRANCE
Project informations
Game genre | Plateform | Engine | Team Size | Role(s) |
---|---|---|---|---|
Tower Defense/City Building | Mobile | Unity | 8 | System/UI/Level Designer |
ShutTown is a Mobile game at the crossroads of City Building and a Tower Defence game. Develop your city and progress in a technology tree to develop your city and defend it against waves of monsters that come to make the mountain silent again. Arrange the buildings like a deadly labyrinth to slow your opponents as they are attacking them! As the System and Level Designer, I worked on various systems around the in-game progression (in-game economy, balancing, difficulty progression,...). I also worked on the interfaces and UX of the player within the game, with its comfort and ease of comprehension in mind. Made with Unity 3D with an 8-person team.
Achievements
"- Game Design from High Level Concept to Production
- Writing of the technical documentation
- Balancing : ressources economy, global pacing.
- Level Design : environment, difficulty pacing
- Interface : UI/UX designing"