courtemanche.flx@gmail.com
Félix Courtemanche
Game Design Student - System and Game Design
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Graduation project ending in June 2024.
A space A-RPG based on customization and effects chains.
Responsibilities: System Design, Balancing, Level Design, Project Management.
Master 1st year project. Couch Game.
Responsibilities : Game Design, Level Design, Documentation.
Bachelor 3rd year project. WarioWare Like game.
Responsibilities : Sound Design
Bachelor 2nd year project. RogueLike game.
Responsibilities : Game Design, Gameplay programming, Level Design, Sound Design.
Bachelor 1st year project, Skirmish and miniatures board game.
Responsibilities : Level Designer, Game Designer.
4 months internship at Fishing Cactus, Summer 2023.
Responsibilities: Game Design, Level Design, Documentation.
Bachelor 2nd year project. Mobile CityBuilding/ Tower defense game.
Responsibilities : Game Design, System Design, Level Design, Documentation.
Bachelor 2nd year project. Puzzle/Aventure game inspired by Zelda games.
Responsibilities : Game Design, Documentation, Level Design, Sound Design.
Bachelor 1st year 2D platformer game.
Responsibilities : Gameplay programmer, Level Designer, Sound Designer.
Conception and prototyping of blocks with various functions for Minecraft .
Made with MCreator.
Various Level Design projects, from concept to blocking in Unreal.
Made in Unreal Engine 4.
Data Analysis exercise. Creation of a Tableau displaying Endless space 2 spaceship data, useful for balancing.
Made with Tableau and Google Sheets
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